Talk:World Event/@comment-28259418-20170719002322/@comment-28259418-20170719131222

Katali119 you are entirely correct. I made a significant error! When I muddled through my math, Wikia's Page on "Goals" that are "Time Sensitive" had not been updated & I failed to credit the Island Goals window on DS. I mistakenly thought the Island Goal to increase MOSS Level for WE Points was the same as when we had to Level Up GALLEON for LB Points. (See attachment)

So it is WAY more IMPOSSIBLE to earn SUNKEN & especially DAYWING.

The cost to raise MOSS to L11 = 59,475A.

IF my math is otherwise correct, those w/ 3 Nests & 2 Evolution Temples can earn {333 EMs} a day. 333 EMs x 9 days = {2,997 EMs}.

2,997 EMs + 1,150 EMs from both Island Goals = {4,147 EMs} total earned w/ out spending (G)old or using Bingo Boosts.

5,000 EMs = SUNKEN 7,200 EMs = DAYWING

S8 has rigged the game so far in their favor there is no chance that diligent play alone will earn the dragon Prizes. I fail to see the logic in this business decision. DAYWING is not a Statistically Probable Powerful Fighter so is not worth Gold. Because there is NO CHANCE to earn DAYWING through hard work alone, I would think most will not try. Whereas if S8 had made DAYWING obtainable w/ out investing Gold, that some who were just shy of the 7,200 EMs might decide to invest Gold.

The way they have it set up now, hard work leaves us 3,053 EMs short of earning DAYWING. Since we earn double Points from the Breeding Den, so 2 Points per hour there, I think we would need to invest over 1,500G speeding up the Breeding Den in order to make up the shortfall of EMs to earn DAYWING.

NOTE:  DAYWING costs 1,200G in the DS Market... So, IF my math is now correct, IF you really want DAYWING, it will be cheaper & a LOT less work to just buy him outright.

Android Question:  Is the option to watch 2 video advertisements to speed past the hour wait between Battles currently off? (S8 turns it on unpredictably & sporadically for me & it has been off, or missing, for weeks now.)  Is it always on for iOS? iOS had this feature & advantage so much longer than Android that if it is never turned off for them, I would really like to understand how S8 justifies this blatant favoritism of iOS & discrimination against Android. (Otherwise it costs 4G to skip hour wait between Battles)  Can anyone explain?