Thread:Sylvandyr/@comment-8247142-20130416053205/@comment-4830404-20130712163726

Thanks!

It looks like TeamLava actually did something "good" for once. They attempted to balance the dragon difficulties, so they put the nasty-hard-to-beat ones at lower levels and slightly easier ones at high levels. There's a ~30%-40% win rate on them, mostly. Which is still low, but... I'm pleased that they at least went through the effort to balance it.