Dragon Tales

Feature Overview

How it works...



Dragon Tales Archive

*Complete all Chapters of the Dragon Tales events to earn new dragons and learn about the origins of the Dragon Isles along the way!

*New prize after completing each chapter!

***Note*** Players with lower level accounts will experience some act differences depending upon an unknown combination of factors.

7th= Haunt Of Hex Hill
 * The Haunt Of Hex Hill  Event is available at level 23.

Chapter 1 (2 Acts)

1. Plant Impruberries (6). (Skip: 6) 2. Harvest Impruberries (6). (Skip: 6) Prize: 1 Banshee Dragon

Chapter 2 (2 Acts)

1. Raise your Banshee Dragon to level 4. (Skip: 4) 2. Complete 1 Haunted Halls. (Skip: 13 ) Prize: 500 16,000

Chapter 3 (2 Acts)

1. Win 2 Battle Arena Matches. (Skip: 55) 2. Harvest Firapples (8). (Skip: 10) Prize: 10,000

Chapter 4 (3 Acts)

1. Complete 1 Endless Research. (Skip: 25) 2. Raise your Banshee Dragon to level 7. (Skip: 7) 3. Breed a Banshee Dragon with another Dragon. (Skip: 20) Prize: 1 Lost Kingdom

Chapter 5 (4 Acts)

1. Harvest Pumpwings (5). (Skip: 25) 2. Complete 1 Haunted Halls. (Skip: 13 ) 3. Collect 40 Runestones from farms. (Skip: 40) 4. Breed a Banshee Dragon with another Dragon. (Skip: 20) Prize: 12,000

Chapter 6 (2 Acts)

1. Raise your Banshee Dragon to level 10. (Skip: 20) 2. Craft 1 Hex Scroll. (Skip: 65) Prize: 10

Chapter 7 (4 Acts)

1. Complete 1 Endless Research. (Skip: 25) 2. Have 1 Noble Crystal. (Skip: 90) 3. Raise your Banshee Dragon to level 11. (Skip: 22) 4. Win 4 Battle Arena Matches. (Skip: 105) Prize: 1 Ghost Armor Dragon

Chapter 8 (4 Acts)

1. Raise your Ghost Armor Dragon to level 4. (Skip: 4) 2. Harvest Buffbeets (6). (Skip: 12) 3. Win 3 Battle Arena Matches. (Skip: 85) 4. Collect 40 Runestones from farms. (Skip: 40) Prize: 12,000

Chapter 9 (3 Acts)

1. Raise your Banshee Dragon to level 12. (Skip: 24) 2. Raise your Ghost Armor Dragon to level 7. (Skip: 7) 3. Craft 1 Forgotten Throne. (Skip: 99) Prize: 10

Chapter 10 (4 Acts)

1. Harvest Impruberries (13). (Skip: 10) 2. Raise your Banshee Dragon to level 13. (Skip: 26) 3. Win 5 Battle Arena Matches. (Skip: 135) 4. Raise your Ghost Armor Dragon to level 10. (Skip: 295) Prize: 1 Spirit Queen Dragon

Dragon Tales: Haunt Of Hex Hill

 * For hundreds of years, the lonely Banshee Dragon has wandered the halls of Hex Hill, the castle of an ancient kingdom long forgotten. Why she was there and why she could not leave were unknown, but as the years wore on, the solitude of her existence bored her. The Banshee Dragon decided it was time to leave the cursed castle she was trapped in.


 * The Banshee Dragon remembered a rumor from long ago about a spell that would allow the one trapped in the castle to escape during a Red Moon. It was important to first find when the next rare, Red Moon would be. As the Banshee Dragon explored the castle for clues... something was following her in the darkness...

















6th= Humble Harvest
 * The Humble Harvest  Event was available at level 17.

Chapter 1 (2 Acts)

1. Plant Buffbeets (7). (Skip: 7) 2. Harvest Buffbeets (7). (Skip: 7) Prize: 1 Maple Dragon

Chapter 2 (2 Acts)

1. Raise your Maple Dragon to level 4. (Skip: 4) 2. Complete 1 New World. (Skip: 16) Prize: 10,000

Chapter 3 (3 Acts)

1. Harvest Impruberries (12). (Skip: 4) 2. Win 1 Battle Arena Match. (Skip: 25) 3. Breed a Water Dragon with another Dragon. (Skip: 15) Prize: 1 Apple Crate

Chapter 4 (3 Acts)

1. Breed a Fire Dragon with another Dragon. (Skip: 15) 2. Harvest Buffbeets (10). (Skip: 10) 3. Complete 1 New World. (Skip: 15) Prize: 21,000

Chapter 5 (2 Acts)

1. Raise your Maple Dragon to level 7. (Skip: 7) 2. Win 3 Battle Arena Match. (Skip: 85) Prize: 12,000

Chapter 6 (3 Acts)

1. Plant Eliteleeks (5). (Skip: 5) 2. Craft Nether Dust (1). (Skip: 25) 3. Breed a Light Dragon with another Dragon. (Skip: 15) Prize: 1 Plentiful Harvest

Chapter 7 (4 Acts)

1. Breed a Life Dragon with another Dragon. (Skip: 15) 2. Harvest Buffbeets (6). (Skip: 12) 3. Win 4 Battle Arena Match. (Skip: 105) 4. Raise your Maple Dragon to level 10. (Skip: 20) Prize: 1 Harvest Dragon

Chapter 8 (4 Acts)

1. Raise your Harvest Dragon to level 4. (Skip: 4) 2. Harvest Firapples (12). (Skip: 12) 3. Raise your Maple Dragon to level 12. (Skip: 12) 4. Complete 1 Hay Day. (Skip: 10) Prize: 10

Chapter 9 (3 Acts)

1. Raise your Harvest Dragon to level 7. (Skip: 15) 2. Win 5 Battle Arena Match. (Skip: 135) 3. Raise your Maple Dragon to level 13. (Skip: 39) Prize: 15

Chapter 10 (4 Acts)

1. Raise your Harvest Dragon to level 10. (Skip: 295) 2. Win 5 Battle Arena Match. (Skip: 135) 3. Complete 1 Hay Day. (Skip: 10) 4. Breed a Harvest Dragon with another Dragon. (Skip: 15) Prize: 1 Autumn Dragon

Dragon Tales: Humble Harvest

 * Deep within the forest, at the edge of summer's reach, there was a young, and perceptive Maple Dragon. A chill wind listed lazily through the trees and over the Maple Dragon. The breeze was unfamiliar, cold, and brought with it a fresh, yet, different scent.


 * Curiosity got the best of the little Maple Dragon as it followed the foreign breeze through the forest. Things seemed different. Things seemed... odd. The leaves on the trees constantly swayed in the cool wind and rustled with a different sound than usual.


 * The leaves appeared to be more brittle than usual, and their colors began to shift from bright greens to yellow and some orange. What was happening to the forest? Thing were changing right in front of the Maple Dragon's eyes!


 * A particularly strong gust of wind blew through the trees and the Maple Dragon watched as one yellow leaf broke from its hold and gently floated down upon its nose. The dragon stood in shock, staring at the fallen leaf that landed on its snout. This couldn't be good, could it?


 * Why were things changing right in front of the Maple Dragon's eyes?! It needed answers, and before all the leaves fell off their trees! The Harvest Dragon would know what was happening! It was usually out and about this time of year.


 * The further the Maple Dragon traveled, the more changes it saw. Leaves were far from their vibrant greens and now displayed shades of yellow, orange, and red. Time seemed to be running out.


 * Breaking past the edge of the forest, the Maple Dragon crossed fields of tilled earth and bundles of wheat. After some time in the open, the Maple Dragon found a field full of golden wheat. As it approached it noticed that the field was swiftly being taken down, pieces of stalk and grain flying all about!


 * As the torrent of golden crops came closer and closer, the Maple Dragon grew hesitant. Leaping high above the crops and landing gingerly in front of the Maple Dragon stood the flowing, golden form of the Harvest Dragon.


 * The Harvest Dragon wasn't entirely sure of the changing of leaves that the Maple Dragon spoke of, but it knew of another dragon that would likely answer its question. Heading back into the forest the two searched for the Autumn Dragon, a dragon who the Harvest claims is the master of change.


 * All around the two dragons the forest was different. Where once the Maple Dragon feared the change, it now found it picturesque and lovely. The air around them was filled with falling amber leaves, landing softly at their feet and carpeting the forest floor in warm colored blankets. The Autumn Dragon was found in the center of all the change. In fact, the Autumn Dragon was causing it! It explained to the Maple Dragon that change was a good thing. It allows one to reinvent themselves, better themselves, and start afresh. That was why the seasons change, so that the island could become a better place!

5th=

Art Gala
 * The Art Gala  Event was available at level 17.

Chapter 1 (3 Acts)

1. Plant Buffbeets (7). (Skip: 7) 2. Harvest Buffbeets (7). (Skip: 7) 3. Visit 2 Community Members. (Skip: 7) Prize: 1 Splatter Dragon

Chapter 2 (3 Acts)

1. Harvest Impruberries (6). (Skip: 6) 2. Feed your Splatter Dragon (15 times). (Skip: 15) 3. Harvest Firapples (7). (Skip: 14) Prize: 410 21,000

Chapter 3 (3 Acts)

1. Breed a Forest Dragon with another Dragon. (Skip: 15) 2. Feed your Splatter Dragon (15 times). (Skip: 15) 3. Complete 1 Practice Makes Perfect. (Skip: 15) Prize: 5

Chapter 4 (2 Acts)

1. Craft a Blue Hedge. (Skip: 20) 2. Win 2 Battle Arena Matches. (Skip: 55) Prize: 1 Work in Progress

Chapter 5 (4 Acts)

1. Spend 300,000 Coins on Decorations. (Skip: 10) 2. Raise a Splatter Dragon to Level 7. (Skip: 7) 3. Harvest Pumpwings (7). (Skip: 17) 4. Breed a Light Dragon with another Dragon. (Skip: 15) Prize: 10,000

Chapter 6 (3 Acts)

1. Breed a Magic Dragon with another Dragon. (Skip: 15) 2. Raise a Splatter Dragon to level 10. (Skip: 30) 3. Win 3 Battle Arena Matches. (Skip: 85) Prize: 1 Comic Dragon

Chapter 7 (4 Acts)

1. Complete 1 Practice Makes Perfect. (Skip: 15) 2. Raise a Comic Dragon to Level 4. (Skip: 4) 3. Craft a Blue Hedge. (Skip: 30) 4. Breed a Night Dragon with another Dragon. (Skip: 15) Prize: 410 21,000

Chapter 8 (4 Acts)

1. Breed a Virtue Dragon with another Dragon. (Skip: 15) 2. Raise a Comic Dragon to Level 7. (Skip: 15) 3. Craft a Red Hedge. (Skip: 20) 4. Win 4 Battle Arena Matches. (Skip: 95) Prize: 1 Masterpiece

Chapter 9 (4 Acts)

1. Win 5 Battle Arena Matches. (Skip: 135) 2. Complete 2 Practice Makes Perfect. (Skip: 30) 3. Raise your Splatter Dragon to level 13. (Skip: 10) 4. Feed your Comic Dragon (10 times). (Skip: 30) Prize: 15

Chapter 10 (4 Acts)

1. Craft a Red Hedge. (Skip: 20) 2. Raise a Comic Dragon to Level 10. (Skip: 295) 3. Complete 1 Practice Makes Perfect. (Skip: 15) 4. Win 5 Battle Arena Matches. (Skip: 135) Prize: 1 Nouveau Dragon

Dragon Tales: Art Gala

 * Somewhere on the island there is a young Splatter Dragon who finds beauty in everything it sees. Appreciating everything that life has to offer, the Splatter Dragon wants to give back and create inspiring art for others to see.


 * With paintbrush in hand, the Splatter Dragon eagerly started putting color to canvas. With hundreds of brushstrokes and empty paint tubes, the dragon is left with...well, nothing impressive. This isn't as easy as expected!


 * Down but still determined, the Splatter Dragon dedicates all of its time to practicing and perfecting its craft. New inspiration would be required, so it sets off to take in new and beautiful landscapes!


 * Painting after painting, the Splatter Dragon slowly gained an understanding of the fundamentals and it showed on the canvas. A passing dragon applauded the Splatter Dragon's work and informed it that they should prepare a piece to show the Nouveau Dragon who was going to make an appearance at a local art gala.


 * The Nouveau Dragon was regarded as one of the finest art aficionados in modern history! If the Splatter Dragon wanted to impress it, it would have to find an art mentor to push it to its creative limits and understand all there is to art and inspiration.


 * Looking far and wide, the Splatter Dragon located a dragon whose reputation on line work was talked about far and wide. Approaching the Comic Dragon took a great deal of courage, but the bravery paid off. The Comic Dragon agreed to teach the Splatter Dragon as long as it was willing to learn new and different art styles.


 * With pens, pencils, and paints, the Splatter Dragon worked from dusk till dawn learning new art techniques and exploring creative freedom in a variety of mediums. The world around it was an infinite source of inspiration just waiting to be captured onto a canvas.


 * Day in and day out the two dragons practiced. Finding an affinity to the paintbrush and canvas, the Splatter Dragon decided to focus on painting a portrait. One evening, just days away from the Nouveau Dragon's arrival, the Comic Dragon found the Splatter Dragon sleeping over a finished piece so beautiful and majestic that it knew it would be a masterpiece!


 * All the hard work started to pay off. The Splatter Dragon framed its most recent work and compared it to the first work in progress. It had come a long way. Now it was up to the Splatter Dragon to display its whole body of work at the Art Gala and hope that something would catch the Nouveau Dragon's eye! The day had arrived and many gala-goers applauded the Splatter Dragon for its versatility and commitment to the arts as they perused the plethora of work.


 * Over the crowd viewing the masterpiece, the Splatter Dragon noticed someone examining the old work in progress leaning in the corner. Approaching the smiling dragon, the Splatter was shocked to realize it was the Nouveau Dragon! Fear struck its heart as the art master was looking at its first piece! The Nouveau Dragon clearly caught this and laughed joyfully. It explained to the Splatter Dragon that while its masterpiece was truly a work of art, it was more interested in the journey the Splatter Dragon took to get there. The work in progress was a timeline of dedication to the arts, a timeline the Nouveau Dragon wanted to be a part of moving forward! The Splatter Dragon did it, but there was always more to learn, more to paint!

4th=

The Time of Dragons
 * The The Time of Dragons  Event is available at level 23.

Chapter 1 (3 Acts)

1. Plant Firapples (2). (Skip: 2) 2. Harvest Firapples. (Skip: 2) 3. Visit 2 Neighbors. (Skip: 4) Prize: 1 Astro Dragon

Chapter 2 (3 Acts)

1. Harvest Buffbeets (3). (Skip: 3) 2. Visit 3 Neighbors. (Skip: 6) 3. Feed your Astro Dragon (20 food). (Skip: 3) Prize: 410 21,000

Chapter 3 (3 Acts)

1. Complete 1 To Infinity and Beyond Adventure. (Skip: 15) 2. Raise an Astro Dragon to Level 4. (Skip: 7) 3. Craft a Spell Scroll. (Skip: 6) Prize: 12,000

Chapter 4 (4 Acts)

1. Raise an Astro Dragon to Level 7. (Skip: 7) 2. Harvest Impruberries (35). (Skip: 10) 3. Win 2 Battle Arena Matches. (Skip: 55) 4. Complete 1 To Infinity and Beyond Adventure. (Skip: 15) Prize: 1 Launch Pad

Chapter 5 (3 Acts)

1. Complete 1 To Infinity and Beyond Adventure. (Skip: 15) 2. Win 3 Battle Arena Matches. (Skip: 85) 3. Raise an Astro Dragon to level 10. (Skip: 75) Prize: 1 Portal Dragon

Chapter 6 (4 Acts)

1. Complete 2 To Infinity and Beyond Adventure. (Skip: 25) 2. Win 3 Battle Arena Matches. (Skip: 85) 3. Breed a Light Dragon with another Dragon. (Skip: 15) 4. Feed your Portal Dragon (20 food). (Skip: 3) Prize: 25

Chapter 7 (4 Acts)

1. Breed an Air Dragon with another Dragon. (Skip: 15) 2. Raise a Portal Dragon to Level 4. (Skip: 4) 3. Complete 1 To Infinity and Beyond Adventure. (Skip: 15) 4. Spend 300k Coins on Decos. (Skip: 20) Prize: 15

Chapter 8 (4 Acts)

1. Complete 1 To Infinity and Beyond Adventure. (Skip: 15) 2. Win 2 Battle Arena Matches. (Skip: 55) 3. Raise a Portal Dragon to Level 7. (Skip: 7) 4. Breed a Water Dragon with another Dragon. (Skip: 15) Prize: 1 Time Portal

Chapter 9 (4 Acts)

1. Breed a Magic Dragon with another Dragon. (Skip: 15) 2. Complete 3 To Infinity and Beyond Adventure. (Skip: 35) 3. Raise an Portal Dragon to level 9. (Skip: 9) 4. Win 4 Battle Arena Matches. (Skip: 95) Prize: 410 21,000

Chapter 10 (4 Acts)

1. Craft a Spell Scroll. (Skip: 20) 2. Win 5 Battle Arena Matches. (Skip: 135) 3. Raise a Portal Dragon to level 10. (Skip: 315) 4. Complete 1 To Infinity and Beyond Adventure. (Skip: 15) Prize: 1 Time Travel Dragon

Dragon Tales: The Time of Dragons

 * The coming of the Prime Dragons was celebrated and cherished by all on the Dragon Isles, but one young Astro Dragon became concerned upon their arrival. With the reemergence of such ancient dragons from a time lost, what would that mean for the future dragons and the Isles? The Astro Dragon worried that one day there would be a world without dragons, one where their existence would be myth, and so it decided to find the answer on its own.


 * Legends speak of a dragon capable of not only traveling the far distances of space, but time itself. The Time Travel Dragon would know what the future of the dragons held. The fabled dragon was out there somewhere, it must be!. The young Astro Dragon heard tales of other dragons capable of leaving the planet's orbit, but such talented dragons were out of reach. To break clear of the planet's gravity well and enter space, the Astro Dragon trained alone for months, leaping off mountain tops and soaring through the air at sound-breaking speeds.


 * With a heart full of courage and sight set on the prize, the Astro Dragon readied itself on the launchpad. A countdown was held over a series of loudspeakers. Three... "I have to break out of the atmosphere" ...two, "I must find someone who can locate the Time Travel Dragon" ...one, "The answers are out there!" With mighty flaps of its wings, the Astro Dragon soared higher and higher in the sky. The sun glared as all the other dragons cheered!


 * Space! Flying through the vacuum of space was nothing like the Astro Dragon imagined it would be. Taking some time to enjoy the newfound freedom of space he circled around the moon and passed by a Planet Dragon, waving while zooming away. While the flight was enjoyable, the Astro Dragon knew there was a long trip ahead. Somewhere out there the answers were waiting, and so the Astro Dragon flew away, deep, deep into the darkness.


 * What felt like eons passed. Stars drifted away and planets seemed to avoid the Astro Dragon's path altogether. It was cold and lonely; the Astro Dragon was lost. Slowly floating into the unknown it began to doubt its quest. What if there was nothing out here? What if dragons would one day just be stories told to children? These dark thoughts permeated the dragon as everything turned black. Suddenly there was a flicker of bright light. A small circle of intense colors immediately opened up and out of it flew the front half of a never-before-seen dragon The foreign dragon's attention snapped to the Astro Dragon and said, "There you are. I've been looking everywhere for you little one."


 * The Portal Dragon explained that it was visited by the legendary Time Travel Dragon long ago and it told them that they would one day find the Astro Dragon and help it on a great quest. Having left a planet's orbit was one thing, but traveling through holes in space was another thing altogether! The Portal Dragon gave praise for being a quick learner as they jumped to the farthest reaches of space and alternate dimensions.


 * The Portal Dragon's capability to jump between vast distances proved incredibly helpful as the two dragons searched the cosmos for the answers the Time Travel Dragon held. In their conversations the Portal Dragon explained that it was trying to develop a method that would allow dragons to easily travel far distances. Stationary portals placed on the Dragon Isles and elsewhere could make future quests, such as the Astro Dragon's search much easier.


 * The two dragons flew past colorful worlds and galaxies that awed the Astro Dragon. As the two dragons flew toward one of the brightest suns either had witnessed, all light was sucked into a small black sphere. The space around them seemed to shake as the sphere pulsed and released a torrential flood of color and light...


 * Out of the bright center emerged one of the most elegant dragons that it had ever seen. It was the fabled Time Travel Dragon! All of the Astro Dragon's questions raced through its head and it didn't know where to start. The Portal Dragon laughed and told the Astro Dragon to start with its question about the arrival of the Prime Dragons.


 * With a reassured voice the Time Travel Dragon explained to the brave Astro Dragon that the emergence of the ancient Prime Dragons wasn't a bad omen, but instead a symbol of a golden age for all dragons. As long as they took care of one another and the world around them, they would be welcome to stay forever. Expecting her to leave as soon as it came, the Astro Dragon was surprised to hear that the Time Travel Dragon would accompany the two back to the Isle and stay there to witness the new age of dragons.

3nd=

Wild Winds
 * The Wild Winds  Event is available at level 23.

Chapter 1 (3 Acts)

1. Plant Buffbeets. (Skip: 1) 2. Harvest Buffbeets. (Skip: 1) 3. Visit 2 Neighbors. (Skip: 4) Prize: 1 Amphora Dragon

Chapter 2 (3 Acts)

1. Feed your Amphora Dragon (20 food). (Skip: 1) 2. Visit 3 Neighbors. (Skip: 6) 3. Craft a Spell Scroll. (Skip: 20) Prize: 410 21,000

Chapter 3 (3 Acts)

1. Raise an Amphora Dragon to Level 4. (Skip: 3) 2. Complete 1 Ancient Amphora. (Skip: 20) 3. Craft a Dragon Topiary. (Skip: 25) Prize: 1 Skyward Wind Statue

Chapter 4 (3 Acts)

1. Win 3 Battle Arena Matches. (Skip: 90) 2. Raise an Amphora Dragon to Level 5. (Skip: 10) 3. Complete 1 Ancient Amphora. (Skip: 20) Prize: 1 Airy Amphora

Chapter 5 (4 Acts)

1. Breed a Light Dragon with another Dragon. (Skip: 20) 2. Raise an Amphora Dragon to level 7. (Skip: 15) 3. Complete 2 Ancient Amphora. (Skip: 40) 4. Win 4 Battle Arena Matches. (Skip: 120) Prize: 12,000

Chapter 6 (5 Acts)

1. Breed a Night Dragon with another Dragon. (Skip: 20) 2. Spend 100k Coins on Decos. (Skip: 20) 3. Complete 3 Ancient Amphora. (Skip: 60 4. Win 5 Battle Arena Matches. (Skip: 150) 5. Raise an Amphora Dragon to level 9. (Skip: 78) Prize: 25

Chapter 7 (4 Acts)

1. Craft a Spell Scroll. (Skip: 20) 2. Win 6 Battle Arena Matches. (Skip: 180) 3. Raise an Amphora Dragon to level 10. (Skip: 387) 4. Complete 1 Ancient Amphora. (Skip: 20) Prize: 1 Zephyr Dragon

Dragon Tales: Wild Winds

 * Ages ago in what was called the time of Heroic Dragons, there was a free spirited, yet mischievous Zephyr Dragon. Lords of all the land set out a challenge to the strongest, fastest, and wisest of dragons to capture the elusive Zephyr Dragon. They claimed it would play tricks on them and they wanted to get it out of their lands.


 * The Zephyr Dragon was harder to capture than anticipated. The strongest dragons couldn't wrangle it. The fastest dragons couldn't catch it. The wisest dragons couldn't outwit it. Yet a humble dragon caught the wild hearted Zephyr with nothing but an amphora vase. Earning the respect of all the other dragons, the new hero was named the Amphora Dragon.


 * The story of the Zephyr has been lost to most dragons throughout the ages, known only to a young descendant of the original Amphora Dragon from the Venerable Vault, the long forgotten realm that contained the Zephyr Dragon. The ancient amphora vase that helped capture the dragon was found broken and its pieces scattered across the land which means it's this young Amphora Dragon's duty to search for clues and scour the Dragon Isle to rebuild the vase. Tradition dictates that the Amphora Dragons are the keeper of the Zephyr Dragon and if it ever escaped they would track it down and bring it back.


 * Tracking down clues to the whereabouts of the Zephyr Dragon are important, but the Amphora Dragon knows that it must also train. Mind, body, and soul must be attuned to have a chance at capturing the reclusive counterpart.


 * Looking for assistance in its quest, the Amphora Dragon seeks out like-minded dragons to befriend and help lure the Zephyr out of hiding. As it continues to train and perfect its skills, it knows that it must retrieve more pieces of the original amphora vase to reconstruct the ancient relic.


 * With friends, strategy, and luck on its side, the Amphora Dragon has caught the trail of its counterpart. While it playfully teases its pursuer, the Zephyr Dragon is unknowingly lured into a labyrinth of the Amphora's design. The time is near, the Zephyr Dragon will be tamed again after thousands of years!


 * Clever as it is, the Zephyr Dragon remembered being in the same situation thousands of years ago and began to laugh. It encircled the Amphora Dragon and playfully spoke to it, revealing that all those years ago it wasn't captured by the Amphora Dragon's ancestor; it became friends with it. The secret method of taming the wild Zephyr Dragon wasn't about brawn, brains, or speed, it was about accepting the Zephyr Dragon for who it was, and welcoming it into its home in the Venerable Vault. The Amphora Dragon, now fully grown and experienced, began to laugh as they exchanged stories of their chase and found their way back to their familiar home in the Venerable Vault.

2nd=

Restoring The Dark Crystal
 * The Restoring The Dark Crystal  Event was available at level 11.

Chapter 1 (3 Acts)

1. Plant Impruberries. (Skip: 1) 2. Harvest Impruberries. (Skip: 1) 3. Visit 2 Neighbors. (Skip: 2) Prize: 1 Sorceress Dragon

Chapter 2 (3 Acts)

1. Feed your Sorceress Dragon. (Skip: 1) 2. Harvest Buffbeets. (Skip: 1) 3. Craft a Spell Scroll. (Skip: 6) Prize: 410 21,000

Chapter 3 (4 Acts)

1. Raise a Sorceress Dragon to Level 3. (Skip: 3) 2. Play with dragons on other islands (4). (Skip: 4) 3. Complete Romancing the Crystal. (Skip: 18) 4. Harvest Pumpwings. (Skip: 10) Prize: 1 Dark Crystal Ball

Chapter 4 (4 Acts)

1. Mate a Forest Dragon with another Dragon. (Skip: 5) 2. Win 2 Battle Arena Matches. (Skip: 60) 3. Raise a Sorceress Dragon to Level 5. (Skip: 10) 4. Complete Mapping the Island. (Skip: 24) Prize: 410 21,000

Chapter 5 (4 Acts)

1. Mate a Charm Dragon with another Dragon. (Skip: 5) 2. Win 3 Battle Arena matches. (Skip: 90) 3. Raise a Sorceress Dragon to level 7. (Skip: 15) 4. Complete Romancing the Crystal (2 times). (Skip: 36) Prize: 1 Sorceress' Spellbook

Chapter 6 (4 Acts)

1. Mate a Night Dragon with another Dragon. (Skip: 5) 2. Win 4 Battle Arena matches. (Skip: 120) 3. Raise a Sorceress Dragon to level 9. (Skip: 96 4. Complete Romancing the Crystal (3 times). (Skip: 54) Prize: 10 Mystic Maps

Chapter 7 (4 Acts)

1. Spend 300,000 Coins on Decorations. (Skip: 20) 2. Complete Romancing the Crystal (3 times). (Skip: 54) 3. Raise a Sorceress Dragon to level 10. (Skip: 398) 4. Win 5 Battle Arena matches. (Skip: 150) Prize: 1 Dark Crystal Dragon