Thread:111.169.209.26/@comment-22439-20130415135013/@comment-4830404-20130415181255

That makes sense, I've always known that the last level is set to some impossible-to-reach amount of exp. This is why, when they release a new level cap, some players who were "stuck" on the max level will jump a huge amount of levels instantly. It's because they don't stop keeping track of the player's exp, and so when they lower the level exp requirements to make room for a new cap, the player's exp carries over and thus the new level is calculated. It's basically a choice the developers made, keeping track of player exp vs. stopping the gains until the next level cap is released. You can see the differences by comparing Dragon Story vs. Dragonvale.

Btw, if you've extracted data between app and server communications, you should have access to game data other than the levelSchedule array, right? Do you know the url where TL stores their DS data, and is it in plaintext, or did you have to decode an encryption?