Talk:Leaderboard Event/@comment-27019035-20160504102204/@comment-26035215-20160504133851

@Nisc, I made a guide for players who wish to go through the event without hopefully spending gold, but with all honesty it is UTTERLY impossible to gain 4.4k worth of points without using gold, even if you keenly follow my guide and become as lifeless as possible. I did state how to make best use of the gold though, if that helps.... Here is the guide. Click here to read my Guide to the Broken Leaderboard Event!

Anyways, I've vented before and I guess I'll vent again. I am very pessimistic about this event overall, and I honestly find it very hard to be optimistic about any 'benefits' or 'free food collecting time!' simply because the players are still glued to the game; but for an unhealthy reason. We are glued not for the fun of it, but for the frustration of not being able to do absolutely anything to change the situation in all these stressful events for players to cope with weekly. This really saddens me, as I was around ever since the launch of the game (minus my 1-and-a-half-years of rage-quit). I sincerely miss the early days of this game, where there was no silly event window at all on the right of our puny screen; no Tourny, no World Event, no Dragon Tales, not even Spin to Win back then! This was when quests actually had a mini storyline, when the only real 'difference' between active and casual players are the dedication active players make to breed the time-exclusive dragons which pops up every 2 weeks, available for two weeks (Such a rare commodity these days for new limited breedable dragons to pop up for 1 week, and not alongside with yet another new breedable..). Even as the game grew back then, the 'new' events was still fun and managable. Now TL is much too keen on making our community a consumer-based society, with all these gold sales, with all these package sales, with all these weekly events designed to pressure the players... and now this monstrosity, shows perfectly what TL sees the players as; a form of gullible people, easy targets to sqeeuze our pocket moneys out of.

Again, call me a pessimist, but I gravely miss the early days of the game. When the pace was determined by the players, for the players, and not a gold-vortex for the player's pocket money.

I peacefully end my rant here.