Talk:Dark Omen Dragon/@comment-25462635-20171026194301

As cool as the design is, the animation of this one is also pretty buggy. As baby, it looked like whenever he jumped, he hit an invisible ceiling, and now as juvenile he is also in an endless loop of jump–land–jump–land. Looks quite hospitalistic... Also when you send him questing, he is not appearing at the Quest Outpost, and lately there was not even the timer appearing unless I reopened the game.

Seems the only knowing how to do proper animations left the S8 team. Bummer.