Thread:Sylvandyr/@comment-8247142-20130416053205/@comment-4830404-20130701032631

It's just confusing because we have to flip the logic and the inverse doesn't work out the same way when the strengths/weaknesses aren't 1:1. On my blog, I don't flip the logic because it's more convenient programming-wise to keep the strengths/weakness lists as is since that's how the code calculates the points. However, on the Battle Arena page, we have to flip the logic because that makes much more sense to players (they don't care how the code calculates points, they want to see what to use against what). That's where Use/Avoid Using gets confusing when stuff like Diamond (intentional) and now Dino (accident?) come up.