I'm doing ok with the expansion section, but getting a lot of duds with the dragon side. Any tips?
I'm doing ok with the expansion section, but getting a lot of duds with the dragon side. Any tips?
Hello, I have developed an algorithm im which the worst scenario is that it takes 7 to get a hit. The average is 4.4 moves per hit. That gives us over 90% probability on getting at least 2 hits every time. And 100% of getting at least 1.
Putting the image is pointless as it changes from device to device. I mean, the distribution of the grid on the mine according to the picture on the background. What you need to know is that it is a 10 wide x 7 tall grid. Imagine it is an excel sheet and name your columns with letters and the rows with numbers.
The most important points you need to identify are C3, H3, C5 and H5, all two spaces diagonaly from the corners. The rest is more intuitive.
You should start at cell C3. There's a 36% probability that you at least get a "Near"
If you get a "Too Far", hit cell H5. Now there's a 56% of at least a "Near"
If you still get a "Too Far" then hit C7. 50% (Note: it is not C5 this time! its at the last row)
If you get 3 consecutive "Too Far" (unlucky you), hit H1, you will get something this time.
Now, when you hit a "Near" count two spaces to the right and hit that one. I f you are keeping track of your progress you will se, a "Too Far" this time will leave you with 7 possible spaces for a "Found", a "Near" will leave 6 and a "Very Close" only 5.
I will try to explain it with more detail on a future post. maybe with graphics.
Notice how the red 4 is in I7 and not on H7. This is to take advantage of a possible "Too Far".
In the next post I will put the complete sequence of clicks, where you can see that only 2 paths take 7 attempts. The average is about 4.5 clicks to get a hit.
The first click will be at C3.
Lets see an example:
After clicking on C3 you get a "Too Far" (TF), then you follow the TF on the chart and click H3. There you get a "Near" (N) so you click F3. Next you get another N, and you click F1. There you get a TF, click F5. Finaly you get a "Very Close" (VC) and click G5 where you get a Hit after 6 clicks.
It is important to note that after you get the first "Found" there will be unavailable spaces where you clicked to find the first one.
You will need to do an adjustment of this algorithm to find the next items. It should be easier because there are less spaces to search, but placing the first click could be challenging.
about is close to what i was doing but much more effective !!! thanks!
Notice how the red 4 is in I7 and not on H7. This is to take advantage of a possible "Too Far".
In the next post I will put the complete sequence of clicks, where you can see that only 2 paths take 7 attempts. The average is about 4.5 clicks to get a hit.
Thank you, very close to what I usually do but it's nice to see it in an image. I usually get 2-4 rewards per bomb.
rune is expiring soon!! what is next??
That's a great diagram and all however I've noticed that once you get one hit it seems to reset, so another hit could be sat right next to a previous 'too far'!
Correct Mjkpio, that is why i say that after your first (or second, or third) "found", you will need to make small adjustments to the algorithm because now you have "burned" cells in the grid. Once you found your first bomb, you start over, but with some unavailable spaces (that is a good thing). What I often do is flip the logic upside down for the second one (start at C5), most likely the burned cells will help because now you have less places to find the bomb. If you are lucky to get to the third, more often than not, you have one or two hits left so its almost pure luck then.
Giddyjan wrote: Is there a limit to no of bombs in storage?
Yes 25 is the max it can hold which is aggravating me cuz they didn't put up a new dragon yet an I'm at max
Giddyjan wrote: Is there a limit to no of bombs in storage?
Still, you should use your bombs before clicking on the Evolution Temple because mining will give you coins and food.